Starfield, Bethesda Game Studios’ latest big RPG adventure, received another minor update, the second update since launch.
The patch notes are short, and the descriptions being rather vague, but it sums up to more bug-fixes and performance-related fixes. The Hand Scanner won’t cause stuttering/hitching anymore as you bring it up, which is nice. And Vasco or other crew members on the ship don’t seem to sink into the floor for no reason now.
No, there’s none of the big bullet points Bethesda outlined in a previous update has arrived for this one. No way to immediately eat food just yet.
Here’s the full patch notes for Starfield’s 1.7.33 update:
- Characters: Fixed an issue that could cause some characters to not be in their proper location.
- Star Stations: Fixed an issue where Star Stations would be labeled as a player-owned ship.
- Vendors: Addressed an issue that allowed for a vendor’s full inventory to be accessible.
- AMD (PC): Resolved an issue that caused star lens flares not to appear correctly AMD GPUs.
- Graphics: Addressed an upscaling issue that could cause textures to become blurry.
- Graphics: Resolved an issue that could cause photosensitivity issues when scrolling through the inventory menu.
PERFORMANCE AND STABILITY
- Hand Scanner: Addressed an issue where the Hand Scanner caused hitching.
- Various stability and performance improvements to address crashing and freezes.
- Displays: Fixed an issue that would cause displayed items to disappear when applied to in-ship mannequins.
- Displays: Fixed an issue that would cause items stored in Razorleaf Storage Containers and Weapon Racks to disappear after commandeering another ship.
If you’re playing on the Microsoft Store version of the PC release (the one that’s part of Game Pass), and use mods, remember to do “Archive Invalidation” again on your Starfield.ini file as it will be reset to default.
Starfield is out now on Xbox Series X|S and PC (Steam, Microsoft Store). Check out our review of the game here.