Days Gone has a new content update today. The Survival difficulty, challenges and skin rewards first mentioned when the open world survival game launched last April is now available.
The new Survival difficulty is a notch above Hard. No fast travel, HUD is turned off by default and can only be seen temporarily via Survival Vision (the game’s “R3 to see all interactables”). And no enemy outlines and awareness indicators. Completing Survival difficulty will get you a trophy and new bike skins.
As for the Weekly challenges, they will come in three types: Combat, Bike or Horde. Completing them will earn you patches (which you can see equipped on Deacon’s vest) that adds minor buffs like increased health. Completing challenges earn you rank and credits to spend on buying new bike skins, character skins and wearable rings.
Unlike patches, the wearable rings add a more significant buff that links to gameplay action. Examples given included rolling around partially reloads your gun, vaulting regenerates stamina and headshots increase gun accuracy. You can equip only two at a time, and are only available when tackling weekly challenges.
For those wishing for some character customisation, you now can get skins. Deacon gets three different skins- apocalypse Deacon, flashback Deacon and even shirtless Deacon. There are ten more of those which includes most of the characters you meet through the main story.
There are 12 challenges, one each week. The first one is called Surrounded. It’s basically a survival mode against an infinite horde. The longer you survive the higher you score, but you need to add time to the clock by killing the Freakers. Think Resident Evil’s Mercenaries Mode.
We are in the minority of outlets that genuinely believed Days Gone is a decent game. You can find our review here.
Source: Playstation Blog