Marvel’s Spider-Man 2 Has Ray Tracing On In Both Graphics Mode

Marvel’s Spider-Man 2, Insomniac’s big sequel to the open-world superhero action game, will support two graphics mode, and whichever mode you choose, ray tracing is always on.

Like most console games since the previous 8th generation of consoles, Spider-Man 2 will support a graphics mode prioritising framerate (Performance Mode) and one prioritising resolution (Fidelity Mode).

Ray tracing on/off will not be an option, it’s always on in either mode. It’s a showcase of how powerful the PS5 is, or rather, how the developers have utilised the power available to good use.

Ray tracing should produce nicer reflections over water, neon lights that bleeds more colour to the surroundings and reflective windows on buildings, based on the PlayStation Blog.

Being a PlayStation Studios first-party title, expect Spider-Man 2 to utilise every party trick the PS5 has to offer, from its haptic feedback to really, really fast loading. To the point that you switch between the two Spider Heroes, Peter Parker and Miles Morales, instantaneously. Think of that GTA V character switching trick, but even more seamless.

Marvel’s Spider-Man 2 releases on October 20 for the PS5.

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