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Hitman 3 Will Let You Play All The Hitman (2016) and Hitman 2 Levels

The World Of Assassination trilogy


IO Interactive have found their mojo back with the release of Hitman (2016) and Hitman 2. And now we know that Hitman 3 is definitely in the works.

In an interview with IO Interactive CEO Hakan Abrak as part of Noclip’s documentary series, he has revealed that Hitman 3, which is yet to be confirmed in the works, will be built on the same “World Of Assassination” foundation, which means all the levels from Hitman 2016 and Hitman 2 will be carried over.

“Hitman is a trilogy, there’s a bright future—there’s this full realization of the whole World of Assassination that we are looking towards as well, of doing that journey since 2013, to complete that and overarching spy story, to complete that,” Abrak said.

“And the World of Assassination, when that’s complete, it’s gonna be one game with all the locations starting from Paris in Hitman 1 to the last location in Hitman 3, where it’s 20-plus locations. So the ultimate globetrotting experience that we wanted to achieve.”

In Hitman 2, if you own Hitman (2016) on the same platform you can play those levels again in the sequel, with all the new game mechanics and updates from the latest game added. Presumably, since Hitman 3 is based on the same foundation and workflow, this should work in the same way.

Counting major locations, Hitman (2016) has six plus one tutorial location. Hitman 2 has five plus two from DLC. Add the Sniper Assassin levels and it would be one plus two from DLC. So the current count is 17. So you could expect Hitman 3 to easily add the total to 20+ locations if they release similar amounts of locations as the two games before it.

Abrak also teased that Hitman 3 may return to an episodic release like Hitman (2016) did.

What has been confirmed, however, is that a new IP is in the works. Abrak vaguely mentioned its existence but with a new studio over in Malmo, Sweden, you can expect something new is cooking up over there.

The first of a four-part documentary by Noclip can be viewed below. The first part chronicles the lessons learned by IO after shipping Hitman Absolution- a good game but not well-received among Hitman fans. Then later it chronicles how the episodic release of Hitman (2016) was pitched, and how the company went through their separation with publishers Square Enix, internally referred to as “Squexit”.

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