PlayStation has collected a round-up of details on what you can expect from the new DualSense controller for the PS5. Developers of games confirmed for the PS5 shared how their games will uniquely use the new haptic feedback, adaptive triggers and more.
For Marvel’s Spider-Man: Mile Morales, you can expect a little bit of Spidey-Sense is going to happen thanks to haptic feedback, you can feel where an enemy attack is coming from via the slight rumbles of the controller. Some abilities also has a cool effect using the haptics, Spider-Man’s Venom Punch will let you feel a flow of “bio-electricity crackle across from the left side of the controller, culminating in the right side on impact.“
Arkane’s Deathloop, which is delayed out of the PS5 launch window, will have the triggers blocked when the gun is jammed. The other Bethesda game, Tango Studios’ Ghostwire: Tokyo, will see the triggers have some sensation of recoil.
Horizon: Forbidden West promises to use the DualSense controller to makes weapons unique. For Ratchet & Clank: Rift Apart, the post offers more detail on how one weapon behaves in new ways thanks to the new PS5 controller. The Enforcer dual-barreled shotgun can be fired with both barrels, but you need to press the trigger in full, pass a resistance point.
Astro’s Playroom will let players feel the steps Astro is taking, and you can tell the different surfaces from plastic, sand metal and water splashes.
The most geekiest of the DualSense use share in the blog post has to be for Gran Turismo 7. It’s going to make the anti-lock braking system (ABS) even more pronounced.
There’s a lengthy and technical explanation to it, but the gist is that you can feel more of the car’s grip and gauge how much brake pressure you should apply. And the granularity of the haptic feedback offers means that the racing game can have sound design and tactile design integrated. So cars sound and feel in sync with what’s going on.
Will the DualSense features be another gimmick like the touchpad on the DualShock 4? Or will these features continue to be used by more games outside the PS5 launch window? Only time will tell, and at least on paper, this looks like an interesting new step for the next generation of games.
Source: PlayStation Blog