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Star Wars Jedi: Fallen Order Has Multiple Difficulty Options And It Doesn’t Involve Giving Enemies More Health

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Star Wars Jedi: Fallen Order, Respawn’s single-player Star Wars action game, has combat that plays more like a soulslike than a straight-up character action game. But unlike other soulslike, it has multiple difficulty options.

As reported by PC Gamer, there are four difficulty options in Jedi: Fallen Order: Story mode, Jedi Knight, Jedi Master and Jedi Grandmaster. But these difficulty options don’t bump the enemy health to make them harder to take out. Rather, three other options are being changed instead.

Thes options are a tighter parry window, enemy aggression and incoming damage. So harder difficulties encourage tighter play with less room for mistakes, rather than a prolonged damage sponge. As such, enemies like a Stormtrooper can still be killed with one hit on harder difficulties, to ensure the feel of being a Jedi with a lightsaber is still true.

So if you worry that Jedi: Fallen Order’s combat being compared to the likes of Dark Souls, fear not. The difficulty options should be rewarding for those that want a challenge and folks who just want to experience the game not as a challenge. Something for everyone.

Star Wars Jedi: Fallen Order will be out on November 15th on the PS4, PC (Origin) and Xbox One.

Via PC Gamer