Cyberpunk 2077, the upcoming open-world first-person RPG from CD Projekt RED, will be a title that supports ray-tracing on PC. Nvidia today has revealed more details on the exact ray-tracing effects the game is employing right now.
So far we’ve heard most of ray-tracing effects are used for better reflections and shadows. Cyberpunk 2077 will have ray-traced ambient occlusion and diffuse illuminations as well.
- Ray-traced ambient occlusion
- Ray-traced diffuse illumination
- Ray-traced reflections
- Ray-traced shadows
For those looking for Nvidia’s explanation of what they actually do, you can go here.
The ray-tracing effects are powered by DirectX 12 Ultimate’s DXR Ray-Tracing API. So ray-tracing here isn’t exactly RTX-exclusive, it can work on beefy enough GPUs that can handle it. But Nvidia says the effects are optimised for RTX GPUs.
Cyberpunk 2077 will also support Nvidia DLSS 2.0. This is an anti-aliasing tech that makes edges look smoother but less resource-heavy thanks to the power of Nvidia RTX cards and AI tech.
The results do look impressive. This could have been a launch title for next-gen consoles with the amount of detail is being shown here- and it’s all based on gameplay albeit subject to change.
PC gamers, especially those with an Nvidia GPU, are in for a visual treat when Cyberpunk 2077 comes out on November 19. It’s also available on PS4 and Xbox One on the same date, and will be coming to PS5, Xbox Series X and Stadia soon.