Nightingale Adds More Ranged Weapons In The Early Game In Latest Update

Early Access survival game Nightingale is getting more ranged weapons alongside various combat changes and an overhaul of the crafting system in an upcoming update.

Version 0.2, dubbed the Crafting Update, will bring more ranged weapon arsenal craftable in the early game which previously only had one option.

These includes throwing knives, grenades and the blunderbuss. The first two are equippable in the off-hand, and this pairs well with the changes to one-handed weapons as they now have an extra move to make them more useful. Sickles can be thrown like a boomerang, hammers can deal a flurry of blows and the knife? It has a parry.

Given Nightingale’s marketing shows its characters brandishing a gun, you’d think this game would have that option early on, but apparently, as we discovered in our preview of the game pre-Early Access, you’ll need to reach mid-game, at least 20 hours in, before you can don your tweed apparel and Lancaster pistols.

This is one of the many changes the 0.2 update brings. The main headliner feature is the re-introduction of stat stacking. The launch version saw players craft tools/weaponries with stacked effects to the point that players can easily one-shot late-game bosses, which isn’t what developers Inflexion Games expected. But now you can stack attributes again, slightly tweak to prevent it being overly powerful.

A later update will bring in a soft cap and a hard cap to stacking attributes, so that additional stacks will start resulting in diminishing returns (the soft cap) until it reaches the hard cap.

Also, there are new enemy types as well as various quality of life changes.

The 0.2 update for Nightingale is now live. Nightingale is now available on PC via Steam Early Access.

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