Forza Horizon 5 Getting A Refreshed UI For Its Livery Editor

Another two weeks, another info drip feed for the upcoming open-world racer Forza Horizon 5 has dropped. Playground Games shared on the Forza Monthly stream today how the livery editor, a staple in Forza games, will look like in the latest entry. And it’s getting some new UI refresh.

The new UI will now put the layers of decals in top-to-bottom stacks instead of left-to-right, which makes a lot more sense to quickly tell which layer is on top or bottom and make it more in line with livery editors in other racing games.

There’s a lot more use of icons rather than just text. Tools like move, resize, skew and rotate now have distinct icons (with text labels still displayed on top).

Most of the features you’d expect should remain available from past Forza games.

However, Forza Horizon 5’s liveries will be of a higher resolution on Xbox Series X|S consoles, so you should expect your artistic expressions, recreations of classic motorsport livery or the usual anime girl design to be much crisper and less pixelated on the next-gen console (and hopefully the same for high-spec PCs as well).

In addition, in the latest Forza Horizon 5 “Let’s ¡Go!” dev stream Q&A session, it’s confirmed that you can import saved liveries from previous Forza games to Horizon 5.

The rest of the “Let’s ¡Go!” dev stream shares more of how the multiplayer features have been changed and tweak for this new entry, which is set in Mexico.

Forza Horizon 5 will be out on November 9 for the PC (Steam, Microsoft Store), Xbox One and Xbox Series X|S.

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