A forum post on Paradox Interactive revealed that Cities: Skylines II will have mod support not only on PC, but also on consoles.
This is by way of using Paradox Mods as the mods platform.
Cities: Skylines previously used Steam Workshop as its main source of publishing mods, but with this proprietary platform, its sequel can support mods on consoles as well as PC. This includes access to Asset Mods, which allows players to replace or insert custom assets like buildings, vehicles, trees and more.
The in-game editor will launch “shortly after release”. But expect some mods to be available when Paradox Mods go live, as the developer has been collaborating with creators to create mods.
On that same forum post, the devs warn that Cities: Skylines II will have performance issues at launch. “While our team has worked tirelessly to deliver the best experience possible, we have not achieved the benchmark we targeted,” the post reads.
“We will continually improve the game over the coming months, but we also want to manage expectations on performance for the coming release. Our ambition is for Cities: Skylines II to be enjoyed by as many players as possible, and we’re committed to ensuring it reaches its full potential.”
Previously, Cities: Skylines II was hit with a delay but only for the console versions. Looks like the optimisation process took more time than expected. And understandably so, the game is absolutely bigger in scale compared to the 2015 original, not only in size but also the depth of its city-building simulation.
Cities: Skylines II launches on October 25 on PC (Steam, Microsoft Store) and sometime in 2024 for PS5 and Xbox Series X|S. The game will be on PC Game Pass on the PC release, and on Xbox Game Pass once the game hits consoles.