Stadia, Google’s game streaming platform, has the ability to run streams at 1080p at 60fps. And with the Stadia Pro subscription, one can run the stream at 4K and 60fps. The hardware powering Stadia is also better than what is on the Xbox One X and PS4 Pro.
Despite that, several games on Stadia opted to run on upscaled 4K rather than natively. Digital Foundry found that the 4K 60fps stream for Red Dead Redemption 2 is running on at 1440p and 30fps, with graphical settings comparable to what is on the Xbox One X. Destiny 2, while running at 60fps, is still rendered at 1080, upscaled to 4K resolution.
Google responded to a report by 9to5Goggle in this regard. Here is what they have to say:
Stadia streams at 4K and 60 FPS–and that includes all aspects of our graphics pipeline from game to screen: GPU, encoder and Chromecast Ultra all outputting at 4K to 4K TVs, with the appropriate internet connection.
Developers making Stadia games work hard to deliver the best streaming experience for every game. Like you see on all platforms, this includes a variety of techniques to achieve the best overall quality. We give developers the freedom of how to achieve the best image quality and frame rate on Stadia and we are impressed with what they have been able to achieve for day one.
We expect that many developers can, and in most cases will, continue to improve their games on Stadia. And because Stadia lives in our data centers, developers are able to innovate quickly while delivering even better experiences directly to you without the need for game patches or downloads.
So Google definitely lets developers choose how the stream quality for their games on Stadia will be. But then, Stadia’s promise of 4K and 60fps streams for its paid tier feels hollow should this continue.
What we can definitely say is, like the general consensus everywhere else, is that Stadia’s services are still too rough and unappealing. Though the streaming technology holds promise, should it ever be made available to Southeast Asia.
Source: 9to5Google