Public Transport And Cargo Transport Are More Detailed In Cities: Skylines II

This week, publisher Paradox Interactive and developer Colossal Order shed more light on the public transport, and cargo transport, elements in the urban city-builder sequel Cities: Skylines II.

These two elements were present in the original, but get some subtle changes. Now, any public and cargo transport building will need a depot before it can spawn taxis, buses, trains and ships. That includes the railway and trains, which previously just spawn trains at the start of a line.

The base game provides you with the following public transport options:

  • Buses
    • The first public transport option to unlock
    • Comes in fuel-powered buses and electric buses
    • Requires Bus Depot for maintenance
    • Can be used for intercity travel (move to outside the city) as well as local routes
    • Create custom routes with the improved Line Tool (you can now select specific roads for the bus to drive on rather than just select a station)
  • Taxis
    • Low capacity, but does not require making routes
    • Comes in fuel-powered cars and EVs
    • Requires Taxi Depot for maintenance
    • Only picks up passengers at taxi stands at first
      • Upgrading the Taxi Depot enables passenger pickup at any place
  • Train
    • Requires a Rail Yard
    • Train tracks can be build two-way double tracks, one-way tracks, elveated tracks, bridges, tunnels and cut-and-fill tracks running below ground level
    • Track switches are available
    • Train stations include pre-built tracks
    • Train stations can be upgraded with more platforms, and can be connected to other public transport
  • Tram
    • Requires a Tram Depot
    • Tram tracks can go on existing roads (add using the Replace Tool), as well as on non-road terrain
    • Tram tracks can be built just like roads and rail tracks are
    • High initial cost, but trams are quiet and does not produce air pollution
  • Subway
    • Requires a Subway Yard
    • Takes up little space when building underground
    • Subway tracks and subway stations can go overground
    • Subway tracks can be build as a double track or a one-way track
  • Ships
    • Requires a Harbour
    • Route is built using the Seaway Tool
    • Can connect to other Harbours, or to Outside Connections for intercity travel
  • Aeroplanes
    • Requires an airport, which is relatively huge buildings
    • Airports can generate large traffic from roads between it and the city
    • Projected landing and take-off zones are shown when placing an airport, to show the limits of zones building heights
    • Airports connect to Outside Connections, routes drawn with the Line Tool

Cargo can be transported from land via train, by sea via ships and by air via planes. It requires a Cargo Train Terminal, Cargo Harbours and an upgraded Airport with a cargo terminal respectively. Even if there are no Cargo lines set, the existence of these buildings allows companies in the city to drop off or pick up resources and goods- import and export. Cargo areas are expected to generate heavy traffic from delivery trucks.

Cargo Harbours can be upgraded to include a railway connection, so you can integrate the two different cargo lines.

The Cargo transport station sure takes a lot more space this time around. And that’s good. More creative players have been decorating cities using custom assets and mods to create large cargo areas that look good, but add no gameplay functionality. Now base game players of Cities: Skylines II can replicate that look but as a gameplay feature.

Cities: Skylines II will be available on October 24 for the PS5, PC (Steam, Microsoft Store) and Xbox Series X|S. The game will also be available on Xbox Game Pass and PC Game Pass at launch.

Source: Paradox Interactive

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