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New Discovery In The Egyptian Pyramids Is Already In Assassin’s Creed Origins


This week, academics have discovered several hidden chambers within one of the Great Pyramids– a large and inaccessible “void”. With Assassin’s Creed Origins just being released recently, a game set in ancient Egypt, that means that the game now has an inaccuracy with their depiction of pyramids, right?

Apparently not.

Kotaku’s Stephen Totilo jokingly tweeted that Origins now have to be patched to accommodate the new discovery, but a few replies from the development team behind Origins explained that there’s no need for that- the hidden chambers are already in the game.

Screenshot of the tweet, via Kotaku

While it’s normal for games to take creative liberties with their historical setting, but when it comes to the interior layout of he pyramids Assassin’s Creed Origins took a theory by French architect Jean-Pierre Houdin, a theory that has now been confirmed to be true.

“We have long believed that Jean-Pierre Houdin’s theories about the inner ramps and royal circuit with two antechambers inside the Great Pyramid are probably the most credible, which is why we decided to use them in the game,” said Maxime Durand, the historian working on the Assassin’s Creed series. “We were betting on the fact that these secret locations inside of the Great Pyramid would probably be discovered in the near future, so we wanted to allow players the chance to visit them in advance.”

The full report on Kotaku also delves into how exactly is this new hidden chamber is portrayed in the game that’s worth a read.

The developers certainly did their homework to pull this one off. Bravo.