New Code Vein II Update Reduces Recovery, Improves Performance And Stability

A new game update for Code Vein II, one of three updates to be released this month, is now available.

Bandai Namco is working on making the open world soulslike action RPG play more smoothly by reducing CPU and GPU load in various aspects of the game.

The latest update, Ver. 1.0.4 and Ver. 1.0.5 should reduce stutter and has improved frame rate, especially when set to “Action Priority” mode (Performance Mode as opposed to Quality Mode) on consoles. There shouldn’t be a performance spike when auto-save triggers, and physics demands on bosses are lowered so fights should look less choppy.

In addition, Ver 1.0.4 and Ver 1.0.5 also brings in major balance changes to the soulslikes. One major criticism we had in our review of Code Vein II is that it has “a bit of a bite to it” in that button inputs don’t quite register when you thought an animation is done because the recovery time after each action is longer than one can intuitively expect. The patch has reduced that recovery time so inputs after attacks, staggering, being knocked down, using Regeneration (healing) and using items. So less chewy button inputs, no need to be mashing extra presses to properly register some actions.

The patch also buffed Hammers for some reason (we have no issues of them being more lumbering this time around) by making the normal attacks faster, and so are magic formae.

The next batch of patches will continue to address Code Vein II’s performance woes. Ver. 1.0.6 will reduce CPU load by reducing physics for enemies and NPCs while Ver. 1.0.7 to target known areas where stuttering happens an optimise how the game loads collision, enemies and NPC paths. There is a lot to polish still, but it’s heading in the right direction.

Code Vein II is out now on PS5, PC (Steam) and Xbox Series X|S.

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