Kerbal Space Program 2, the sequel to the much-lauded rocket-building and space flight sim is still in development. A new dev diary has shared one particular new feature coming to this sequel developed by Intercept Games: interstellar travel.
The original KSP lets you build rockets and fly anywhere in the Kerbol System (the game’s fictional analogue to our solar system). But the sequel is going bigger, letting you design bigger ships to travel to other stars in the galaxy. This big mothership, functionally speaking, can also carry other smaller ships designed to explore the rest of the uncharted solar system far, far away from your home planet Kerbin.
Interstellar travel isn’t too different than making launching a rocket to the Mun (the moon), rather it’s a similar process only that the destination can be light-years away. A really, really far Mun, in a way.
This will require some under-the-hood system overhauls that the team is working on. There will be improvements to time warp so that you can time warp while burning for long interstellar travels. The original KSP can be unstable when using time warp while travelling at fast speeds, the bug is even appropriately named the “Deep Space Kraken“.
The devs are aiming to have a more robust and performant system to so that interstellar travel isn’t a slog and prone to crashes, with the ultimate goal being “to slay The Kraken”.
The dev blog is worth a full watch, as it also reveals new rocket parts as well as the big question about interstellar travel: why?
Kerbal Space Program 2 has no release date yet.