Polyphony Digital is not known to deliver their products on time, Gran Turismo games have been expected to always get delayed. Even Gran Turismo Sport missed its initial late 2016 target release. So to see an update squeezed just in time before the end of the month to call it a February update is surprising.
As teased a few days ago, 12 cars are now added. Two Alpine cars of different generation, two special-built Subarus, two classic American muscle cars, another two Toyotas (a big deal as current games are seeing less and less Toyotas for some reason), two European supercar, one 70’s supercar with an American heritage and an unlicensed 80’s Formula 1 car, which, sure enough, would be a great canvas for many custom liveries and recreations of classic F1 cars.
Here’s the full list:
- Alpine A110 1600S ’72
- Alpine A110 Premiere Edition ’17
- Audi R8 4.2 FSI R tronic ’07
- De Tomaso Pantera ’71
- Dodge Challenger R/T ’70
- Ford Mustang Mach 1 ’71
- Gran Turismo F1500T-A
- Lamborghini Aventador LP700-4 ’11
- Subaru WRX STI Isle of Man Time Attack Car ’16
- Subaru Falken Tires / Turn 14 Distribution BRZ ’17
- Toyota Supra 3.0GT TURBO A ’88
- Toyota MR2 GT-S GT-S ’97
No new track location this month, but there are new layouts in the form of two infield versions of the Blue Moon Raceway oval track. The track selection view has been revised in Arcade mode, so more locations is still in the books.
There are many small changes like that in 1.13, but the biggest one is a change of how Sportsmanship Rating works. The SR works to promote clean racing, but it’s not without its quirks. But the new SR algorithm change is more lenient on minor bumps, but very harsh when a penalty is drop by having it being harder to serve ( you need to slow down for the exact amount of time given rather than the timer ticking faster if you move even slower).
So far, it’s not a good experience on new tracks and cars where players can do a lot of punting without much punishment, but we will see in the long run if it’s a good change or not.