Destiny 2: Lightfall Review

It’s that time of year for Bungie fans to huddle over together as the latest Story DLC (and also the 2nd last of this saga) for Destiny 2 has arrived, in a rather mixed reaction by both veterans and new light players, a bad sign for this highly anticipated piece of content.

And as someone who went into the deep end at the end of February, by doing the entirety of the amazing Witch Queen DLC, it kinda came crashing down on how flat Nightfall is when you take the new Strand powers out of the equation. So let’s dive in.

Neotic Lights

Like most of the initial release of Destiny 2 content, it starts at the pretty hefty price of RM 159, and you can get either a AA or indie title for that same price. And it does include the campaign, side quest which will give you an exotic weapon at the end, and stuff to do while you wait for the Power Creep to set in.

Speaking of which, this season’s Power level has been reset and it’s now climbing to 1830, which should be fine if it were past seasons but for this time, Bungie changed it a bit on the harder side with Public Events in the new Neomuna areas needed at least a middle of the content power level of 1750 to be effective enough to deal damage (and not die every 30 seconds).

This does add more challenge to the usually easy events but kinda makes it harder for newer players to get into the groove of the mechanics as they are some rather interesting events that might need some trial and error to get it right. But the story side will equip you with enough power to do them at the end, so no worries on that side.

The newest power for your Guardian to weld is the Strand, a powerup that’s quite an interesting mix of movements that brings mobility and damage together in a green tint that’s reminiscent of the Green Goblin. It does pretty good slash damage and you can even grapple to a ridiculous length if you timed it right, which feels nice to traverse previously hard raids with stupidly comfy ease.

And why you may ask is the campaign hasn’t been mentioned yet, well it is a mixed bag, to say the least. It’s also quite a spoiler (which I won’t discuss) but after the heights of the Witch Queen DLC, this has been quite a letdown for just doing the campaign storyline.

The highs of that DLC made me wish they pushed for that angle more but doing the lore sprinkling all over the activity areas seems like a great idea but kinda falls flat if you’re doing this solo because the rest of the content is within tougher encounters and even within the Raid as well.

Is Lightfall Worth It?

An interesting predicament that splits into two different halves. If you’re a Destiny 2 veteran and have played the storyline from at least the Forsaken part of the story, then this Content pack should be right up your alley, it does edge itself towards the end of the “Light” and “Dark” saga. 

But for newcomers, I would highly recommend Witch Queen instead as you might be thinking of buying any content pack right after the New Light Quest branch, and this doesn’t have any split of powers as both Beyond Light and Lightfall do. So it should be a good route to get into the Destiny hole, in my opinion, because you will be amazed at how the design of the maps of WQ dwarfs Lightfall if you get it after it.

In any case, the Destiny 2 Lightfall Expansion is now available for all platforms but really, I recommend getting it on sale instead. 

Played on PC. Expansion purchased by Reviewer.

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