New information about CD Projekt RED’s ambitious open-world immersive sim RPG Cyberpunk 2077 reveals a bit of its mission design. And it involves no game overs, outside of you dying of course.
CDPR’s quest designer Philipp Webber spoke to GameStar on this matter. The mission design hinges on this question: “What is the stupidest thing that the player could do?”.
An example brought up is a mission of protecting a client. Should the client die while you do silly stuff like going to a restaurant to grab some food, the game will still continue.
In contrast, there are many games out there that require you to follow the objectives to a T, like the recent Red Dead Redemption II. Despite being an open world game, you have to follow the objectives strictly when on a mission.
If this philosophy indeed holds true to all of the game’s missions, then Cyberpunk 2077 will do the immersive sim, and RPG, design justice. Giving players more agency, which also means letting players do stupid stuff, is always welcome.
There is no release date for Cyberpunk 2077, though the game will be present at E3 2019.
Via IGN