GTA VI On Consoles Targeting 30 FPS

Rockstar Games is dropping a few more nuggets of information about Grand Theft Auto VI today alongside the reminder that preloading for the much-anticipated game begins today.

We don’t need to wait for reviews to confirm the expected: GTA VI won’t have an option to play at 60 FPS.

The statement from the press release reads:

“Grand Theft Auto VI has been fully developed from the ground up to provide the best possible experience for the current generation of consoles, targeting 30 frames per second while pushing both platforms to their absolute limits to bring the vast and rich world of Leonida to life—while maintaining the density and visual fidelity of all its environments and inhabitants.”

This does mean that GTA VI on PS5, Xbox Series X and the less powerful Xbox Series S, have parity in what’s being displayed. So no reduction of density. How it is displayed, and at what frame rate it averages, remains to be seen. That requires a wait on reviews still.

The PS5 Pro version of GTA VI is also targeted at 30 FPS. It does make use of PlayStation Spectral Super Resolution (PSSR), the upscaling tech, as well as the only platform to have ray-traced shadows. Not much, but it is something.

Interestingly, GTA VI will be available via Xbox Cloud Gaming on Xbox Series X|S and (you read this right, Xbox One) consoles. The graphics settings on the cloud-based game streaming version is based on the Xbox Series S version. Cloud-based game streaming services like Xbox Cloud Gaming isn’t available in Malaysia, of course. But it’s still an interesting tidbit.

Preloading for GTA VI is now available for those that pre-ordered the digital copy of the game. The physical “code-in-box” version will technically be on sale on November 12 still, but preloading will be available as soon as the code is redeem.

Grand Theft Auto VI is looking more likely than ever to release on November 19 for the PS5 and Xbox Series X|S.

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