Looter-shooter Tiny Tina’s Wonderlands will have endgame content right at launch, allowing players an avenue to keep playing after the campaign ends and it’s not just farming the same bosses over and over.
There will be a replayable dungeon, called the Chaos Chamber, where the layouts and fights within it will be somewhat randomised, hence the replayable bit.
Each Chaos Chamber run consists of the same structure: three random dungeon rooms, then a mini-boss, then three more dungeon rooms, then the main boss fight. Players can select a choice of two portals when they clear a room.
During the run, you’ll be collecting Crystals, which spawns in a crystalline that spawns after a room is cleared. Doing more optional (and randomised) side objectives will net you more Crystals.
These Crystals can be spent to activate additional modifiers. These modifiers come in either as Blessings (buffs) or Curses (debuffs that makes it more challenging but with higher rewards should you succeed). You can also spend Crystals from the run to “the spined, slightly disturbing rabbit statues” that barfs out loot.
At the end of the Chaos Chamber, the Loot Of Chaos area awaits. that’s where the big loot drop is.
Players can also gain Moon Orbs, the currency to reroll gear enchantments (special rare perks that drop only on rare gear).
The Chaos Chamber isn’t exactly the usual raid boss endgame seen in the mainline Borderlands games, but a replayable dungeon sounds on launch sounds just as exciting, and if it works as intended, can get players busy should they wish to hunt for the best loot drops long after the campaign ends.
Tiny Tina’s Wonderlands is still set for release later this month on March 25 for the PS4, PS5, PC (Epic Games Store), Xbox One and Xbox Series X|S. We got to try out a preview build of the game, and you can find out what we thought of it here.