WRC 10 Review – Bottoming Out

“So I’m driving this Citroen C3 car, right, and I either keep falling off the cliff or miss the time by a few seconds. This cycle of madness is making me mad” – I said to my colleagues at some point during my time with WRC 10. It’s the latest and the second last instalment within the KT Racing brand of WRC games as it shifts towards the future. 

Regrettably, this year’s edition disappoints more than the previous two instalments. With regards to not only the last-gen versions issues but also its content not being up to standards with its already solid handling model. 

So buckle up, it’s about to get bumpy.


WRC 10 still has one of the cleaning UI elements on the market for racing games. Its sleek movement from one mode to another is quick and getting to options such as career, multiplayer or the new Anniversary mode is just a few swipes and button presses now.

The graphics looks rather nice with the availability of 60fps on the current-gen of consoles, making driving with split-second accuracy more viable with the rally tracks being twisty and treacherous. Though on Series S, there are some weird artifacts on some more dense parts of the rally stages, mainly in forested areas. It dips below 60 at times too, which might be a turn-off for some.

This problem is even exacerbated with the last-gen console versions, as the awful drops now go down to 20 frames at the same forested areas, which is unacceptable considering how the last two games ran perfectly at a solid 30fps already.    

Sound design has been slightly improved for the cars, with it now sounding more clearer for the lower tier WRC2/3 and classic cars. Roads and gravel sounds have also been enhanced to hear more naturally during the transition parts of a stage. 

But, one other nitpick is that co-driver speech for both male and female voices are too fast even when the settings are towards the “Late” calls during corners, and then not calling on stuff like “Rocks” or “Ditches” at some stages when they are present. Quite a drop in quality when we compared it to its previous titles.


One of the staples of the WRC series by KT Racing is the handling, which hasn’t been tweaked that much and still feels amazing to race around with. The base content with championship mode, career mode is still there, along with the introduction of the Anniversary mode where you race iconic cars within the 50 years of WRC. 

But the catch is that finishing this mode will grant you access to the game’s version of a MyTeam mode makes it quite a chore to unlock something that should have been available from the start, not to mention it is rather difficult to complete for casual players (but has been addressed in a patch after writing this review).

Career mode itself hasn’t been changed, besides adding the ability to run a private team, and it’s quite a good choice due to how beginner-friendly it is for the casual player to pick up, choose a team (or create one), and learn the basics of driving in gravel and tarmac during the dry and wet conditions. 

All in all, the gameplay side of things has its ups and downs but the gremlins of the newest model are quite a letdown for the game.


Content-wise, it’s still a good amount of driving and surviving a rally stage for players to enjoy. And though it is racing against the clock with rival teams only popping up every few special PowerStages. Its career modes might get stale after a few seasons, as expect for racing games with career modes but the 50th Anniversary mode is albeit a bit tough but does provide some enjoyment within the game.

Personal Enjoyment

WRC 10 is a disappointment for me. Not that the game is terrible or unplayable, but it’s stuff that’s been added feels like just another add-on towards a game that desperately needs something to liven things up a bit more. And knowing that next year will be the last that KT will be working on the series, more of the same will perhaps be what’s in store.

As mentioned, the handling physics is already a great standard but feels underwhelming for the classic cars, something that was already noted from the previous games.

Really, as other racing franchises are now upping their game (see Nascar), KT Racing needs to step up for one last time, if they are going to release another game next year, to cap off their stint in making this illustrious racing series.


WRC 10 feels more like a stopgap title and pales in comparison with their predecessors, with a lackluster performance on current and last gen consoles, an add-on that although gives challenge but feels challenging for the sake of it. It’s not a good showing for a racing series that’s also not having a good year as well.

Played on Xbox Series S, Review copy provided by Publisher.


WRC 10 feels more like a stopgap title and pales in comparison with their predecessors, with a lackluster performance on current and last gen consoles.

  • Presentation 7.5
  • Gameplay 6.5
  • Content 7
  • Personal Enjoyment 7

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