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Vampire: The Masquerade – Bloodlines 2’s Next Playable Clan Revealed: The Ventrue


The weekly reveals of the clans playable in Vampire: The Masquerade – Bloodlines 2 is almost done. The fourth clan has been revealed and it’s the enterprising, no-nonsense, commanding Ventrue.

The Ventrue’s bloodlines are of leaders and rulers, from emperors to board members of corporations. Their commanding nature resulted in them creating the Camarilla where The Masquerade- ensuring no one believes vampires exist- is observed.

With the reveal of the Ventrue comes the reveal of two new disciplines. Their signature discipline is Dominate – mind control essentially. The first power is Mesmerise which makes an NPC get into a hypnotic trance that makes them unaware of anything for a short while. The other power, Command, lets you control a Mesemerised NPC to do your bidding. Including open doors or attack others.

The other discipline of Ventrues is Fortitude. The first power Absorb lets you deflect attacks you see, healing with every deflect. The other power is Personal Armour which turns your skin into a stone-like barrier. Upgrading this power to the fullest will see you not even flinch when attack. In fact, attackers will be staggered instead.

Just like the other clans before it, the Ventrue has a curse. For them, they have a refined palatte- picky blood drinkers essentially. For Bloodlines 2, Ventrues don’t gain much from feeding on low Resonance prey. So you can’t rely on eating the occasional rat, and combat has the strategic element of keeping the enemy with the highest Resonance the last one standing so you can snack on them.

As always, the dev talk, which is not streamed live for this week, has some interesting tidbits:

The character renders seen in the Bloodlines 2 website for each clan are actual NPCs from the game.

Again, Bloodlines 2 are not exclusive to any PC store. No mention of them removing the game temporarily on Epic Games Store, however.

Rik Schaffer is doing the Bloodlines 2, returning from the previous game. The theme that plays at the start of the dev streams will appear in the game.

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  • When it comes how the developers choose the initial playable clans there are three aspects that are considered: lore (original clans of the Camarilla are typically found in Western cities), playstyle (clans should have distinct playstyles, but it’s fine to have some overlap), and, frankly, business. Publishers Paradox wants to keep the door open for Bloodlines 3, saving the more exotic clans for later. Some clans would only be interesting by introducing the classical Camarilla clans first
  • Healing with using blood is not a separate discipline, but an intrinsic ability
  • There will be character stats, but not exactly the same as in the pen-and-paper system or straight out from Bloodlines 1. There is an emphasis on having more active skills associated with the stats
  • There is weapon degradation for ranged and melee. The developers wanted a more improvisational combat style but are aware of the frustration this mechanic entails. Things like balancing the numbers, and how to let players keep or get access to their favourite weapons are currently considered.

Vampire: The Masquerade – Bloodlines 2 will be out in Q1 2020 for the PS4, PC (Steam, Epic Games Store, GOG, Paradox Store) and Xbox One.