Two Malaysian Developer Teams Were Involved In The Making Of Uncharted: The Lost Legacy

Mark this as another big achievement for the local developers here in Malaysia. Yesterday, Malaysia Digital Economy Corporation (MDEC) invited the media for a special briefing to highlight two developer teams based in the country that contributed to the development of Uncharted: The Lost Legacy. Naughty Dog’s DLC-turned-standalone game employed a variety of outsource teams to help its development, which includes Passion Republic- the team that also contributed to Uncharted 4: A Thief’s End-  and Lemon Sky Studios- a prolific team that recently worked on Starcraft Remastered.

The briefing showcased what was specifically that both teams contributed to The Lost Legacy. While it’s mostly art assets such as the treasures (hidden collectibles), some of their creation played a vital role in the game. Lemon Sky was responsible for making the trinket Chloe Frazer had on her at the beginning of the game (which becomes more important by the end) and the Pink Lotus hotel sign, a way point early in the game and first seen as early as the debut trailer at PSX.

Speaking of the PSX reveal, the folks at Passion Republic got the opportunity to contribute even more this time. Alongside of some asset creation, they were also involved with storyboarding- creating art that will lead to pitches of how a scene should be played out, how the camera angles go in cinematics, and how gameplay is added if possible. The concept artists at Passion Republic were involved with making that scene, where Chloe was veiled and covered, making everyone  that watched it live wonder what game was the trailer for right until the reveal at the end.

There’s a few more interesting tidbits that were revealed (including some spoilery bits), which we will share soon in a future article.

Here are the names of the team involved with Uncharted: The Lost Legacy, as appeared in the game’s credits:

Thanks again to MDEC for connecting our Malaysian boys and girls to be involved in major projects like this. Who knows, all the experience with outsourcing works on major AAA releases will allow these Malaysian devs to make their own IPs  and games in the future.

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