If you are a fan of story-driven games from TellTale Games, you know about engine issues; now things are set to get better!
Having played most of the offerings from Telltale Games, from Sam and Max back in the day, to The Walking Dead and Minecraft: Story Mode, there is little doubt that the creators from the Californian studio are great at writing an engaging tale. However, their game engine has always been a point of contention for many gamers, often riddled with graphical hiccups and frame skips, it has not always been a smooth ride while playing their games.
This is all set to change when Batman: A Telltale Game Series eventually makes it way to our screens. Telltale co-founder Kevin Bruner, speaking at a panel at South By Southwest, stated that:
“We’ve got a whole lot of new technology that’s going in that you’ll start to see in Batman, and Telltale games going forward […] We have a bunch of new engineers that have been working on rendering technology – non-photorealistic rendering technology […] but it’s really cool, very much upgraded from the kinds of things that you’ve seen from Telltale in the past […] It’s still a Telltale game, so it’ll be evolved from what you’ve seen before, but I think a more significant step than you’ve seen from any of our products in the past.”
With a summer release date set, fans can look forward to a better experience hopefully when the first episode arrives. Batman: A Telltale Game Series will feature a new story that is unconnected to any existing Batman franchise, with both Bruce Wayne and Batman playable in the game.
As a fan of the many stories coming out from the studio, I am glad that they are finally updating the engine, here’s to a better experience ahead!