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Star Wars Jedi: Fallen Order Is Using Unreal 4 Instead Of EA’s Proprietary Frostbite Engine
Star Wars Jedi: Fallen Order is about to get its full reveal this weekend. And of course, details and leaks have started to come out just before the reveal. But this little tidbit should be an encouraging one.
Kotaku’s Jason Schreier, who reported on the development woes surrounding Anthem, tweeted that the game, developed by Respawn, is not using EA’s proprietary Frostbite engine. This has been a point of contention recently due to the Anthem report which painted a picture of how hard it was to work with the engine.
Very optimistic for this one. It's the first single-player Star Wars game in forever, there's a ton of talent on the team, and they've had a fair amount of time to work on it. And hey, if it's a big success maybe it'll even convince EA that not everything needs to be on Frostbite https://t.co/CgILCUzhqI
— Jason Schreier (@jasonschreier) April 11, 2019
This is nothing official. But what makes this official is that, as pointed out in the Twitter comment thread here, there has been confirmation by the developers this is true. Over on Jedi: Fallen Order subreddit, Community Manager Jay Ingram confirmed that Jedi: Fallen Order is being worked on Unreal 4, not Frostbite.
Respawn is the latest studio acquisition EA made recently and the team has yet to make a game using Frostbite. The Titanfall games, including Apex Legends, are using a heavily modified Source engine, for example.
Stay tuned on Sunday, 2.30AM Malaysian Time (+8GMT) for the Star Wars Jedi: Fallen Order reveal stream.