New Trailer Helps Explain Multiplayer FPS Lemnis Gate’s Turn-Based, Time Loop-Powered Combat

Lemnis Gate is an upcoming multiplayer FPS that uses time loops to populate the shooting which in turn makes it more like a turn-based FPS.

Sounds confusing? A new trailer is here to help you wrap your head around how the heck this new, innovative way of shooting things work in the grand scheme of things.

As the trailer explains, Lemnis Gate is either a 1v1 or a 2v2 game. At first, it will be an empty playground, but with each time loop, lasting 25 seconds, the previous actions of the controlled operatives will repeat, over and over again.

You can pick a choice of seven operatives, each with a unique ability. And within this time loop, you can capture objectives or setup moves for the next time loop, which is essentially, your next turn.

This also means you can kill enemies the next turn that may have got you the previous turn. And they too can reverse that action by killing the killer of their operative on the next. So with each turn, your seemingly simple match will spiral in complexity as you consider your past, present and future moves.

If an operative is killed in a turn, what would they do should they survive, then? Well, even in death, you will have to play your full 25-second turn but in ghost mode. You won’t deal real damage, but the action is recorded and will be played should said dead operative survived a time loop in the future.

Each match is split into two halves, with each half lasting five turns. The most points total from both halves, wins. In-between turns, you can control a drone and see the state of the battlefield with all the time loops so far layered on top of each other.

Lemnis Gate could be really something great should it take off, and should its interesting way of playing is easy enough to learn by playing.

Lemnis Gate will be out on September 28 for the PS4, PS5, PC, Xbox One and Xbox X|S.

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