New Star Wars Jedi: Survivor Update Now Live On Consoles As Ongoing Bug Fixing Process Continues

A new update for Star Wars Jedi: Survivor will be dropping on PS5 and Xbox Series X|S today, May 9, and on PC sometime this week.

The update continues the progress of developer Respawn in fixing the many, many bugs and issues that were seen on launch two weeks ago.

One interesting bug being fixed is HDR support on the PS5.

Here are the patch notes for the May 9 update on consoles, which is also coming as soon as possible on PC:

  • (PC only) Updated occlusion behavior for raytracing, reducing idle time stalls.
  • (PC only) Updated streaming budgets that will help alleviate traversal hitching.
  • (PC only) Performance improvements for some VFX.
    • Coming soon to console
  • (PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.
  • (PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
  • Fixed various save state errors.
  • Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
  • Fixed an issue where one of the vents did not properly activate in Stone Spires.
  • Audio fix for a narrative moment where music was behaving incorrectly.
  • Fixed lightsaber marks not displaying correctly in some scenarios.
  • Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.
  • Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
  • Fixed a bug where Rayvis would become unbeatable.
  • Fixed a severe animation issue that would break a late game narrative sequence.
  • Fixed a collision bug where players can get stuck inside a Meditation Chamber.  
  • Added a note explaining that some of BD-1’s abilities are not available while in combat.
  • Improved text scrolling.
  • Minor text translation fixes.
  • Various crash fixes.

In addition, Respawn has also mentioned these as known issues that will be addressed in future updates/patches:

  • (PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.
  • (PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.
  • (PC only) Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.
  • Various bug fixes.
  • And more!

Star Wars Jedi: Survivor was met with critical acclaim with positive reviews on most outlets (including us here at Gamer Matters) but with one big caveat: the game isn’t running well, especially on PC. Digital Foundry dubbed Jedi: Survivor’s PC version as the “worst AAA PC port of 2023 (so far)“.

If anything, the sorry state of Jedi: Survivor’s launch gives us a look at what “content complete” means, and how long bug fixing and optimisation actually takes. Game development will spend a lot of time in the polishing stage, so that we don’t see nasty bugs and performance issues when it launches. And even with an additional month of delay Jedi: Survivor still ended up coming in hot.

Publisher EA has another game in development that’s currently “content complete” and that’s Dragon Age Dreadwolf, by Bioware. That game has no public release date yet, maybe it’s wise for the publisher to maybe give more time to polish things up and avoid a rough launch like many other big-budget AAA games, not just EA’s, have ended up as of recently.

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