Legend Of Zelda: Breath Of The Wild is out now for the Nintendo Switch and Wii U, to critical acclaim. While it has performance issues, the many different systems interacting in this iteration of Hyrule- and how much conventions of the series got broken- has captivated many.
If you’re curious at what the design thoughts go behind the scene, this talk from the recent Game Developers’ Conference has the trio of Hidemaro Fujibayashi, Satoru Takizawa, and Takuhiro Dohta walk us through the design process.
One of the cooler points of how it was developed was how much the design of Breath Of The Wild was influenced from the first Zelda title, to the point of using the 2D presentation as one of its earlier prototypes.
While Breath Of The Wild looked back to its roots, it also broke tons of conventions. Walls can now be climbed, a jump button and many more in an effort to make more emergent gameplay, or as they called it in the presentation “multiplicative gameplay”.
Also, the developers throw a lot of crazy ideas for Breath Of The Wild. That includes having Link ride a motorcycle and carry a guitar with an alien invasion happening. They certainly went wild with the ideas.
Before there was #Zelda: Breath of the Wild there was.. Hyrule Wars? And an alien attack!? The early concepts were definitely wild. pic.twitter.com/0vNYFvtrsQ
— Nintendo of America (@NintendoAmerica) March 1, 2017
GDC now has provided the video of the talk for free. Usually the archived talks will take a while until it is available for the public, but not this one.
Check out the full 1 hour and 28 minutes talk below:
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