Developer of Foxhole, the wildly ambitious WWII game about persistent wars, massive player counts and in-depth supply lines and logistics gameplay to the point that players went out on strike, has announced a new game called Anvil Empires.
Anvil Empires is taking on the same scale of a massively multiplayer war, using custom server tech to support 1000 players in real-time but wrap it around a medieval times aesthetic.
As you expect from Foxhole, Anvil Empires offers a complete sandbox- every area is open for PvP, an in-depth logistics system requiring players to play logi (yes, short for logistics) by keeping the front liners well-fed, armed and rested through building supply chains and maintaining an economy.
Anvil Empires also includes sieges (which means the logi folks will need to be supplying siege ladders and battering rams), raid villages for loot, horseback travel, an economy system involving farming, hunting and husbandry and the ability to build custom, multi-level keeps.
Important to note that you play the game from a top-down perspective, which makes a lot of sense when there are already so many dense gameplay systems and mechanics that are at play.
Developer Siege Camp has set up a second team dedicated to developing Anvil Empires and development has been going on for several years already. So hopefully this doesn’t mean resources are being taken away from Foxhole. Siege Camp plans to support both games in the long run.
A free pre-alpha test for Anvil Empires is expected to drop in early April this year.