Final Fantasy VII Rebirth, sequel to Final Fantasy VII Remake and the second game of this new retelling (and may or may not be a faithful remake) of Square Enix’s seminal 1997 RPG, is going to be big.
But the quote by FFVII Rebirth director Naoki Hamaguchi should be even more indicative of this game’s scale, as posted by the Final Fantasy VII Twitter:
While the main storyline is bigger and more ambitious than the previous game’s narrative, Final Fantasy VII Rebirth also embraces the concept of “free exploration”, with compelling stories, fun mini-games, powerful monsters and so much more to find throughout the world map.
We hope you will explore this world in great detail, as nearly 100 hours of adventure awaits.
Granted, this doesn’t mean that the main critical path is 100 hours long, but the fact that it can stretch out to 100 hours really shows how much this title is really bringing back that old-school JRPG length. And at a scale and fidelity of a modern big-budget, AAA game at that.
Final Fantasy VII Rebirth is expected to cover up to “The Forgotten Palace”, which more or less means it covers the entirety of the original game’s Disc 1. With the variety of mini-games and locations showed so far, even if there are slight changes here and there this game will still be a massive one.
Final Fantasy VII Rebirth will be out on February 29, 2024 on PS5.