Fallout 76’s New Levels and Perks System Explained At QuakeCon 2018

It can't be worse than Fallout 4's, right?

One of the biggest changes in Fallout 4 compared to previous games was a redesign of how perks and S.P.E.C.I.A.L. system behaves. Rather than its pen-and-paper roots, the perks are laid out to support more of open combat rather than giving opportunities for interesting and unique interactions.

Now with Fallout 76, an online-only multiplayer spin-off where all the humans are real players, the progression system takes another change. But unlike Fallout 4, Fallout 76 should make more sense and allows more flexibility thanks to deck building. This was explained in the Q&A Panel for Fallout 76 at Quakecon.

Perks are now in the form of cards where you can build a deck with.  All characters now start at 1 point for each S.P.E.C.I.A.L. attribute. Levelling up now lets you invest in an attribute point of your choosing and then a pick a perk card.

The points in the  S.P.E.C.I.A.L. attributes (now capped at 15 rather than 10) is now your budget for how much a perk cards you can put for each attribute. So if you have 5 Strength points, then you can spend 5 points for any strength card. Cards can level up which then costs more points- up to a maximum of 5- to equip. Or you can choose not to, so you can have a low-cost card to equip in your deck. Cards also have a level requirement to equip.

Since Fallout 76 is an online game, Charisma perks are now designed to give advantages to groups, though there is at least one card- Lone Traveller- that helps solo players here.

Aside from the one perk card every level, there will also be perk card packs. You will get this every few levels where each pack contain four random perk cards. The idea here is to let players have more options and opportunities to experiment with different build styles. You will get a perk card pack every two levels until level 10, which will then drop every five levels. It has been confirmed afterwards that this is not monetised in any way, only earned through gameplay.

While there is no level cap per se, you only gain new S.P.E.C.I.A.L. attribute point to assign until level 50. Each level up will still allow you to pick one perk card of your choice.

The extra perk cards you have can also be shared with your group and the deck of perks equipped can be switched out on the fly, giving you tons of flexibility.

The idea sounds fine on paper, and in theory should support the new style of play Fallout offers now that it is an online multiplayer game.

Fallout 76 will be out on PS4, PC via the Bethesda Launcher only and Xbox One on November 14th.

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