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Construct Additional Pylons with Probius: Heroes of The Storm Review
“Probius, the Curious Probe, is a ranged specialist hero from the StarCraft universe. Since his activation, Probius has always wanted to prove himself. He may be small, but he made a big difference by warping in a critical pylon during the retaking of Aiur. As the bravest of probes, Probius is eager to fulfill his purpose in the Nexus.”
Not enough Specialist in the Nexus, you say? Well then, Blizzard has the perfect answer for that. Meet Probius, that little ‘Beep, Boop – You’re dead” probe from Starcraft. Though it doesn’t do that in Heroes.
[section label=”Character Traits and Abilities”]
Character Traits and Abilities
Trait: Warp In Pylon (D)
Cooldown: 14 seconds
Warp in a Pylon that generates a Power Field and grants vision of the surrounding area. Probius only regenerates mana while inside a Power Field. Up to 2 Pylons can be active at a time.
Pylons: Those structures that in StarCraft, the NPC always yell to build more each game is how Probius regenerate mana and powers two abilities. Not Pylons,no mana regeneration, but when near to one, they regenerate mana fast, going from nothing to full in a few seconds. With this trait, Probius can spawn spawns a Pylon at a specified location.
Mount: Worker Rush (R)
Activate to gain an additional 50% Movement Speed for 5 seconds. Taking damage ends this effect early.
Passive: Probius moves 10% faster by hovering over the ground.
In any Starcraft base, you’ll know that Probes floats. Which means that they have a unique mount: they move faster than other heroes, and can activate the ability to move even faster for 5 seconds. But they have a 40 second cooldown and if they’re interrupted during it, the effect ends instantly. Not ideal if you have 1 or more enemy heroes chasing you for a kill.
Abilities: Disruption Pulse (Q)
Fire a burst of energy forward, dealing 150 (+5% per level) damage to all enemies it passes through. Hitting the center of a Warp Rift will cause it to explode, dealing additional damage.
Disruption Pulse is a line skillshot that helps deals damage. And although it’s fine on its own, it always couple with the (W) skill for a very good damage combo. 2 for the price of one shot.
Warp Rift (W)
Open an unstable Warp Rift at a location that takes 1.25 seconds to arm, which then slows nearby enemies by 20% lasting 9 seconds. Armed Warp Rifts explode when hit by Disruption Pulse, dealing 261 (+5% per level) damage to nearby enemies.
To put it in a simple term, this talent makes the enemy heroes slower and couple that with the Disruption Pulse, it can deal a big chunk of damage to those getting stuck in the circle.
Photon Cannon (E)
Warp in a Photon Cannon that deals 95 (+4% per level) damage per second. Lasts for 11 seconds. Must be placed within a Pylon’s Power Field. Deactivates if it doesn’t have a Pylon powering it.
The Probius’ defensive line that one can create inside the range of a Pylon to attack a nearby enemy. Prefect for those last minute Heartening when a siege goes wrong.
Pylon Overcharge and Null Gate (R)
Increase the size of Pylon power fields and allow them to attack enemies within it for 110 (+4% per level) damage per second. Lasts 10 seconds.
Passive: Pylons gain permanent Shields equal to 50% of their max Health.
Vector Targeting. Project a barrier of negative energy in the target direction that lasts 4 seconds. Enemies who touch the barrier take 64 (+4% per level) damage per second and are slowed by 80% for as long as they remain in contact with it.
Where do I begin with this two? We have the Pylon Overcharge, where the Pylons and the Photon Cannons charges to an incredibly useful long range attack and will shoot down any nearby enemy heroes, giving Probius strong defensive when you create it right.
Then we have the Null Gate, basically that one wall shield players hate in Overwatch. Probius can create a vector-targeted wall that deals a small amount of damage to enemy heroes and constantly heavily slows them caught in it. Just like Reinhardt but in top down form.
It’s pretty hard to fully determine how does one play this interesting character. They can either provide support for their fellow heroes with those mana pylons or cover lanes and mess with the enemies hard but not too hard since Probius has a pretty low health, expected from a probe but if you can play it right and cover the lanes, it can make for a hard time to the opposing team.
Probius is a weird one, as the reviewer did had a difficult time trying to learn the mechanics of the hero, but playing as an specialist assist is something he is quite familiar with. So all in all, Probius is another interesting addition to the Nexus roaster. Something players won’t pick as their main but can be competitive if played right.