Civilization VI Announced, Coming October 21

Enjoying XCOM 2, Firaxis’ fantastic tactical strategy game we reviewed earlier this year? Waiting anxiously for the team’s next effort in their mainline game involving Gandhi nuking people? Well, wait no more, as the Sid Meier’s Civilization VI just got announced, with a release date too. That’s October 21 of this year.

Check out the announcement trailer here:

https://www.youtube.com/watch?v=qvBf6WBatk0

So what’s new in Civ VI? Lead Designer for Civ VI is Ed Beach, who headed the design of the two expansions of Civ V. As for details, we have already a few changes to the core gameplay, but don’t expect major changes like how Civ V introduced like hex tiles and one unit per tile limit. Saying that, cities are not all

Saying that, cities are not all clumped into one tile, but can now spread with the creation of districts. 12 different district types can be build acting as a place to house the many different buildings- campus tiles now houses your libraries and universities for example- and will have bonuses if built on specific tiles, like mountains boost research. Support units can now be embedded in normal military units, say a warrior and a settler can be in one tile, and a tank can carry an anti-tank unit with them for defence.

Another new tweak is how tech is handled. Let’s say your starting point has lots of marble. Experienced players of Civ V will know they need to research Masonry to allow them to work all those tiles. Instead, civs can learn as they do in Civ VI. Just work on creating quarries and you’ll get boosts to Masonry research.

Diplomacy is getting another overhaul, with AI civs each having “an agenda”, and the ability to play shorter games. Say, a game that starts in the Medieval age to Renaissance and the player that made the most faith wins. This is designed to keep people playing multiplayer without using too much time, but also available in single-player as well. Also, religion might be available in the base game straight up.

All of these sound good, but if you look at the current screenshots, the new artstyle looks more like where Civ IV was than Civ V. Some may not like the low-detail look of it, but hopefully it’s not as resource demanding. Not every game should use the all the latest graphical effects.

Look forward to making civilizations that can stand the test of time when it releases for PC on October 21.

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