Cities: Skylines II Changes How Time And Weather Works, Confirms Disasters In Base Game

This week’s Cities: Skylines II info drop gives some info on how time, climate and seasons work in the urban city-builder sequel.

Cities: Skylines II introduces seasons which change the weather and behaviour of citizens. Winter will see road service bring out the snow plows, while hot summers will see citizens uses more electricity to keep cool.

The time of day-and-night cycles is a bit different in this entry. One full day-and-night cycle is one calendar month. While three calendar months make a season.

Weather changes also affect citizens’ behaviour. A rainy day will see citizens more likely to stay indoors.

Cities: Skylines II also confirms that natural disasters like tornadoes, hail storms and forest fires will be part of the main game. Disasters were only added as paid DLC in the original Cities: Skylines so it’s nice to see this being rolled in as a mainline feature.

Disasters can cause traffic accidents at their lightest, and destroys the building and even deal damage to citizens at their worse, where the city’s healthcare, deathcare and rescue services will need to respond to.

Last week, Cities: Skylines II revealed how many maps and themes are available in the base game.

Cities: Skylines II will be available on October 24 for the PS5, PC (Steam, Microsoft Store) and Xbox Series X|S. The game will also be available on Xbox Game Pass and PC Game Pass at launch.

Source: Paradox Interactive

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