Armored Core VI 1.02 Patch Buffs Early-Game Weapons

An update for Armored Core VI Fires Of Rubicon has gone live today. The update has some balance changes on weapons, but folks holding on to their sweet, sweet double Zimmermans can breathe easy: this update is only buffing weapons. No nerfs. Yet.

The buffed weapons are assault rifles, burts rifles, burst assault rifles, machine guns and burst machine guns available in the early game. And this includes the RF-024 TURNER assault rifle which every starter AC equips by default.

Here’s the list of weapons balance adjustments:

  • MA-J-200 RANSETSU-RF: Increased attack power/rate of fire, decreased reload time.
  • LR-036 CURTIS: Increased attack power, decreased reload time.
  • RF-024 TURNER: Increased attack power/projectile speed, decreased reload time.
  • RF-025 SCUDDER: Increased attack power/projectile speed, decreased reload time.
  • MA-J-201 RANSETSU-AR: Increased attack power/projectile speed, decreased reload time.
  • MG-014 LUDLOW: Increased attack power/total rounds/projectile speed, decreased recoil and reload time.
  • DF-MG-02 CHANG-CHEN: Increased attack power/total rounds/projectile speed, decreased reload time.
  • MA-E-210 ETSUJIN: Increased attack power/total rounds/projectile speed, decreased reload time.

In addition, there are some adjustments made to three bosses: AAP07: BALTEUS, IA-13: SEA SPIDER and IB-01: CEL240.

UPDATE 12/09/23: Our testing suggests the three bosses have been tuned to be slightly easier, but each one in a different way. Balteus’ shield seems to pop easier, Sea Spider doesn’t overwhelm you as much with its insistent of closing in the soonest you are in long range and the AC equivalent of a Malenia fight moves slightly slower so more folks can keep track of the boss without needing to rely solely on hard-locking. These bosses are still formidable, but should allow more leeway for unoptimised AC builds to try and take these down. The real fun of an Armored Core game is building the ACs, and not the tough boss fights, after all. Original story continues.

The overall ideal of this first balance update is to allow more build diversity for early and mid-game.

Assault rifles in general are not that good, even as double trigger builds. So these changes might make them more viable.

The 1.02 Patch also includes the following bug fixes:

  • Fixed a bug that prevented certain weapons from dealing damage to the boss of the mission “Destroy the Weaponized Mining Ship”.
  • Fixed a bug that caused the boss of the mission “Prevent Corporate Salvage of New Tech” to be unable to detect the player.
  • Fixed a bug that caused certain enemies to not be displayed correctly during the mission “Survey the Uninhabited Floating City”.
  • Fixed a bug that caused certain enemies and background objects to be displayed incorrectly during the mission “Attack the Old Spaceport”.
  • Fixed a bug that caused vertical missiles and certain coral weapons to deal unintended amounts of damage.
  • Improved camera controls when spectating online arena battles.
  • Fixed a bug that caused the punch animation to not be displayed correctly on the opponent’s screen during online arena battles.
  • Other bug fixes.
  • [Xbox One / Xbox Series X|S / Steam] Fixed a bug that caused the game to enter offline mode and unable to save progress after the device recovers from sleep mode.
  • [Steam] Fixed the text displayed onscreen after selecting “Quit Game” from the System Menu on the title screen.
  • [Steam] Fixed a bug causing certain bosses to be rendered incorrectly.

That said, patch notes hinted that a PvP oriented balance adjustments will be coming. So the days of using double Zimmermans and Songbirds may be numbered still.

Armored Core VI Fires Of Rubicon is out now on PS4, PS5, PC (Steam), Xbox One and Xbox Series X|S.

Source: Bandai Namco

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